June 28th, 2023 | June 29th, 2023 |
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– Donant forma al somni del videojoc a Catalunya (Shaping Catalonia’s Game Dream) – How to finance your project / dev studio – Three Documents to Rule Them All: A Framework to link Game Vision to Metrics |
– The Future of Mobile Gaming: Challenges and Opportunities – Game IPs and Brand Development: Ten Traps to Avoid – Game Design for Blockchain P2E Games: Lessons learned |
– Strategic Insights: Studio Heads on AAA Game Hubs in Barcelona – Crida oberta de la CCMA per a la presentació de projectes de videojoc – Catalunya i el català, una font d’oportunitat per la creació de videojocs |
– The challenges of creating an original IP – Modelos predictivos, Balanceo Economía & GamePlay asistido por IA – Sweet Statistics: Lessons from 10y and > 10.000 Levels of Candy Crush |
– Coffee break – Coffee break – Coffee break |
– Coffee break – Coffee break – Coffee break |
– A $200bn industry assault – is Barcelona really ready? A look from outside – UI Creation from a design point of view – FP Dual: el talent a l’abast de les empreses |
– Facing videogames publishing in 2023 – A rebellious strategy in a segment dominated by traditional approaches – Warming up your business: Incubation programs best practices |
– Call of Duty, Developing Key Talent in Barcelona – Unleashing the Fun+: The challenges of opening a new games studio in Barcelona – Launching a game as an indie dev |
– A hitchhiker’s guide to the Spanish Games Hubs – Live Ops is the name of the game – Raising capital for your company public and private investments |
– Lunch break – Lunch break – Lunch break |
– Lunch break – Lunch break – Lunch break |
– What Are Foreign Buyers Looking for In Acquiring a Spanish Studio and Current Market Outlook for M&A – Adding the Fun to Marketing and User Acquisition Strategy to build your Studio – Mental Health prevention in the videogames industry |
– The Evolution of Graphics in Film and Gaming – The Reversal: Maximizing your chances of publishing success – Mobile Games Funding: Raise a pre-seed/seed in 2023 |
– Fun and Games: What makes a great game? – The Secret Sauce of Storytelling – Dream Teams that Create Dreams |
– Play to the Audience: How to Pick Winning Projects – Concept and development of a strategy Game. One Military Camp post mortem – Metroidvania: un género para debutantes y expertos |
– Parallel: Building a Sci-Fi Franchise – Let’s call them Superfans, not Whales. – Serious games… para todo! |
– GenAI – Changing Gaming Fundamental – Glacier engine: architected to last – Com trobar finançament |
– Are You Sure This Thing is Safe? – Thoughts on Creativity, Teamwork, and Technology – Game and Marketing Analytics in Gaming |
– Gaming Beyond Fun: Exploring the Potential of Meaningful Video Games – Optimizing a long-life art pipeline: Tom Clancy’s Rainbow Six Siege customization case study – “Fueling the Flame: A Fireside Chat on Game Investment and Alternative Funding” |
June 28th, 2023 | June 29th, 2023 |
---|---|
– Donant forma al somni del videojoc a Catalunya (Shaping Catalonia’s Game Dream) |
– The Future of Mobile Gaming: Challenges and Opportunities |
– Strategic Insights: Studio Heads on AAA Game Hubs in Barcelona |
– The challenges of creating an original IP |
– Coffee break |
– Coffee break |
– A $200bn industry assault – is Barcelona really ready? A look from outside |
– Facing videogames publishing in 2023 |
– Call of Duty, Developing Key Talent in Barcelona |
– A hitchhiker’s guide to the Spanish Games Hubs |
– Lunch break |
– Lunch break |
– What Are Foreign Buyers Looking for In Acquiring a Spanish Studio and Current Market Outlook for M&A |
– The Evolution of Graphics in Film and Gaming |
– Fun and Games: What makes a great game? |
– Play to the Audience: How to Pick Winning Projects |
– Parallel: Building a Sci-Fi Franchise |
– GenAI – Changing Gaming Fundamental |
– Are You Sure This Thing is Safe? – Thoughts on Creativity, Teamwork, and Technology |
– Gaming Beyond Fun: Exploring the Potential of Meaningful Video Games |
June 28th, 2023 | June 29th, 2023 |
---|---|
– How to finance your project / dev studio |
– Game Design for Blockchain P2E Games: Lessons learned |
– Catalunya i el català, una font d’oportunitat per la creació de videojocs |
– Sweet Statistics: Lessons from 10y and > 10.000 Levels of Candy Crush |
– Coffee break |
– Coffee break |
– FP Dual: el talent a l’abast de les empreses |
– Warming up your business: Incubation programs best practices |
– Launching a game as an indie dev |
– Raising capital for your company public and private investments |
– Lunch break |
– Lunch break |
– Mental Health prevention in the videogames industry |
– Mobile Games Funding: Raise a pre-seed/seed in 2023 |
– Dream Teams that Create Dreams |
– Metroidvania: un género para debutantes y expertos |
– Serious games… para todo! |
– Com trobar finançament |
– “Fueling the Flame: A Fireside Chat on Game Investment and Alternative Funding” |
|
June 28th, 2023 | June 29th, 2023 |
---|---|
– Three Documents to Rule Them All: A Framework to link Game Vision to Metrics |
– Game IPs and Brand Development: Ten Traps to Avoid |
– Crida oberta de la CCMA per a la presentació de projectes de videojoc |
– Modelos predictivos, Balanceo Economía & GamePlay asistido por IA |
– Coffee break |
– Coffee break |
– UI Creation from a design point of view |
– A rebellious strategy in a segment dominated by traditional approaches |
– Unleashing the Fun+: The challenges of opening a new games studio in Barcelona |
– Live Ops is the name of the game |
– Lunch break |
– Lunch break |
– Adding the Fun to Marketing and User Acquisition Strategy to build your Studio |
– The Reversal: Maximizing your chances of publishing success |
– The Secret Sauce of Storytelling |
– Concept and development of a strategy Game. One Military Camp post mortem |
– Let’s call them Superfans, not Whales. |
– Glacier engine: architected to last |
– Game and Marketing Analytics in Gaming |
– Optimizing a long-life art pipeline: Tom Clancy’s Rainbow Six Siege customization case study |
June 28th, 2023
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Donant forma al somni del videojoc a Catalunya (Shaping Catalonia’s Game Dream)
Marisol López / Generalitat de Catalunya
Enric Cabestany / Funplus
Xavier Carrillo Costa / Digital Legends
Jangmi Baek / Melbot Studio
Jordi Sellas i Ferrés / Layers of Reality -
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How to finance your project / dev studio
José Pedro Tarango / Barcelona Activa
Xavier Prats / Tap Tap Tales
Cai Felip / Linking Realities
Daniel Sintas / Garage51 -
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Three Documents to Rule Them All: A Framework to link Game Vision to Metrics
Lucas Gonzalez / Freelance -
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Strategic Insights: Studio Heads on AAA Game Hubs in Barcelona
Eduard López / IO Interactive
Sonia Linares / Paradox Interactive
Saúl Gascón / Ci Games
Xavier Capel / Ubisoft
Ricard Pillosu Veteran game developer -
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Crida oberta de la CCMA per a la presentació de projectes de videojoc
Cristina Villà / CCMA -
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Catalunya i el català, una font d’oportunitat per la creació de videojocs
Montserrat Nadal / Generalitat de Catalunya
Conxi Pérez / RollDBox Games
Roger Baldomà / Plataforma per la Llengua
Cristina Font / Consultant at C Font -
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Coffee break
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Coffee break
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Coffee break
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A $200bn industry assault – is Barcelona really ready? A look from outside
Sir Ian Livingstone / Hiro Capital
Gina Jackson / Skillfull
David Gardner / London VP
Jaime Giné / Amber
Li Ma / Tencent -
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UI Creation from a design point of view
Patricia García / Gameloft -
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FP Dual: el talent a l’abast de les empreses
Carlos Carrasco / Institut Tecnològic de Barcelona
Aida Lázaro / Institut Tecnològic de Barcelona
Rafael Castaño / Generalitat de Catalunya, Direcció General de Formació Professional -
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Call of Duty, Developing Key Talent in Barcelona
Xavier Carrillo Costa / Digital Legends Entertainment
Riccard Linde / Infinity Ward
Peter McCabe / Infinity Ward
Beatriz González / Digital Legends Entertainment
Iván Fernández Lobo / Gamelab -
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Unleashing the Fun+: The challenges of opening a new games studio in Barcelona
Felipe Mata /Funplus
Ariel Taieb /Funplus -
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Launching a game as an indie dev
Alexis Corominas / Piccolo Studios
Javier Ramello / Herobeat Studios
Eva Gaspar / Abylight
Sergio García / Petoons Studio
Joan Francesc Bañó / Game Consulting -
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Lunch break
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Lunch break
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Lunch break
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What Are Foreign Buyers Looking for In Acquiring a Spanish Studio and Current Market Outlook for M&A
Shum Singh / Agnitio Capital
Enrique Tapias / Scopely -
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Adding the Fun to Marketing and User Acquisition Strategy to build your Studio
Jacob Krüger / Funplus
Marta Masachs / Funplus
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Mental Health prevention in the videogames industry
Marie-Thérèse Cordon / Ubisoft -
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Fun and Games: What makes a great game?
Sir Ian Livingstone/ Hiro Capital
Peter Molyneux / 22 cans
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The Secret Sauce of Storytelling
Josema Roig / Melbot -
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Dream Teams that Create Dreams
Aïda Figuerola / King Barcelona
Yolanda Sánchez / Gameloft Barcelona
Sandra Hidalgo / Digital Legends Activision
Miquel Muñoz / Sandsoft
Marie-Thérèse Cordon / Ubisoft -
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Parallel: Building a Sci-Fi Franchise
Patrick Payne / Parallel
Nacho Yagüe / Parallel -
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Let’s call them Superfans, not Whales.
Ricardo Carretero Vila / Gamified System -
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Serious games… para todo!
David Tugués / Adventuriq
Elisa Martinez / Finanpolis
Esther Hierro / Marinva
Òscar García Pañella / Cookie Box Enti-UB, Euneiz -
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Are You Sure This Thing is Safe? – Thoughts on Creativity, Teamwork, and Technology
Enric Álvarez /MercurySteam -
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Game and Marketing Analytics in Gaming
Norberto Degara / Socialpoint
Alicia Horsch / Social Point
Judit Carbo / Social Point
June 29th, 2023
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The Future of Mobile Gaming: Challenges and Opportunities
Mark Cook / Super Evil Megacorp
David Fernández / Sandsoft
Simonetta Lulli / Gamehouse
Iván Zaguirre / Socialpoint -
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Game IPs and Brand Development: Ten Traps to Avoid
Christian Fonnesbech / Leverage Partners -
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Game Design for Blockchain P2E Games: Lessons learned
Danyil Shatko / LibLab Games
Christian Gascons / COO G4AL
Christina Macedo / Ready Games
Alun Evans / Freeverse
Ferran Puntí / The Breach Studios -
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The challenges of creating an original IP
Yoan Fanise / Digixart
Jeff Tanton / Mediatonic Games
Dino Patti / Coherence
Eva Gaspar / Abylight
Josema Roig Nebot / Melbot
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Modelos predictivos, Balanceo Economía & GamePlay asistido por IA
Curro Rueda Álvarez / Viva Games Studios -
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Sweet Statistics: Lessons from 10y and > 10.000 Levels of Candy Crush
Jan Wedekin / King
Xavier Guardiola / King -
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Coffee break
-
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Coffee break
-
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Coffee break
-
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Facing videogames publishing in 2023
Guy Richards/ Xbox
Eduardo Aparicio / Prismatika
Caoimhe Roddy /Chucklefish
Anderson King / My games
Matthew Handrahan/ Kepler-interactive -
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A rebellious strategy in a segment dominated by traditional approaches
Jose Rodrigues / RENNSPORT -
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Warming up your business: Incubation programs best practices
Joan Francesc Bañó / GameBCN
Félix Alberto Martín / Madrid in game
Curro Rueda / Viva Games Studio
Raul Herrero / F2P Campus
Aleix Risco / Evil Zeppel -
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A hitchhiker’s guide to the Spanish Games Hubs
Maria Jesus Villamediana / Madrid InGame
Raúl Silleras / Polo Digital de Málaga
Marc López / Catalonia Media City
Carmen Paez Soria / Ministerio de Cultura y Deporte -
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Live Ops is the name of the game
Christopher Fady / Rovio -
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Raising capital for your company public and private investments
Andrei Podoprigora / The Games Fund
Gerard Fernández / Entrepreneur
Vlad Rannick / CM Games
Jordi Sancho / Acció -
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Lunch break
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Lunch break
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Lunch break
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The Evolution of Graphics in Film and Gaming
Pol Jeremías / Netflix
Juan Cañada/ Epic Games
Manuel Ramírez / El Ranchito
Louisa Bremner/Virtual Production Supervisor -
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The Reversal: Maximizing your chances of publishing success
Pablo de la Nuez / Raiser Games
Elena Flores / Raiser Games -
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Mobile Games Funding: Raise a pre-seed/seed in 2023
Ignacio Monereo / Boost Capital Partners -
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Play to the Audience: How to Pick Winning Projects
Paul Kilduff-Taylor / Mode 7
Gina Jackson / Skillfull -
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Concept and development of a strategy Game. One Military Camp post mortem
Miguel José García Corchero / Abylight -
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Metroidvania: un género para debutantes y expertos
Roger Montserrat / Level Up
Enric Álvarez / Mercury Steam)
Hugo Gómez / Aeternum Game Studios
Daniel Del Amor / Petoons Studio) -
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GenAI – Changing Gaming Fundamental
Li Ma / Tencent
Verónica Orvalho / Didimo
Yassine Tahi / Kinetix
Guy Gadney / Charisma
Andreas B. Myrvoll Edesberg / Sloyd
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Glacier engine: architected to last
Cristina Vega / IO Interactive
Alvaro Fernandez Gonzalez / IO Interactive
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Com trobar finançament
Enric Serlé / Economistes BAN
Jordi Noguera / Dozen Investments
Oriol Sans / Acció
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Gaming Beyond Fun: Exploring the Potential of Meaningful Video Games
Lujan Oulton /GAIA
Marina Díez / 3ofCups Games
Luis Díaz Peralta/ Astra
Javier Ramello /Herobeat Studios -
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Optimizing a long-life art pipeline: Tom Clancy’s Rainbow Six Siege customization case study
Carlos Anton / Ubisoft Barcelona
Júlia Sauleda / Ubisoft Barcelona
Leonor Cuesta / Ubisoft Barcelona
Claudi Lazaro / Ubisoft Barcelona
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“Fueling the Flame: A Fireside Chat on Game Investment and Alternative Funding”
Maarten de Konning / Digital Development Management
Guillermo Arias / Digital Development Management