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<Good_things_happen/> Welcome to Conference

Gamelab BCN 2019

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Schedule

Auditorium GAME UNREAL track
09.30
Opening Ceremony of Gamelab Live 2020
Ivan Fernandez Lobo & Elena Garran
09.30
10.00
10.00
Skill Diversification: The Secret Weapon of American McGee
American McGee & Noel Llopis
10.00
11.00
Moonlighter: From Zero to Hero
Javi Giménez Aznar ( Spanish only)
10.00
11.00
10.30
11.00
Academia and Industry: a quest for collaboration
Tracy Fullerton & Gonzalo Frasca
11.00
12.00
Efficient programmer ++: Examples (and anti-examples)
Jose Raluy (Spanish only)
11.00
12.00
11.30
12.00
Current challenges for game developers
Minh Le & Charlie Cleveland & Alvaro Azofra & Dino Patti & Rami Ismail
12.00
13.00
The artist paths
Susana Broullón Costas (Spanish only)
12.00
13.00
12.30
13.00
Finding the soul of a game
Tim Willits & Chris Morris
13.00
14.00
A look into the QA world
Lucas Felden (Spanish only)
13.00
14.00
13.30
15.00
The Magic of game design
Mark Rosewater & Min Kim
15.00
16.00
Alternative interactive experiences design
Alba Iniesta (Spanish only)
15.00
16.00
15.30
16.00
Experience, Agency and Authorship: A Conversation about the Evolving Face of Story-Driven Game Design
Richard Lemarchand & Ian Dallas & Hannah Nicklin & Chella Ramanan
16.00
17.00
Mango Jam: 5 years in the cooking
Mariona Valls Porta (Spanish only)
16.00
17.00
16.30
17.00
Where do we go from here?
Shawn Layden & Dean Takahashi
17.00
18.00
Video games porting: Why is not just pushing the button
Miguel Angel Horna (Spanish only)
17.00
18.00
17.30
18.00
Game Journalism Panel
Kotaku, Polygon, Rolling Stone, Variety, IGN, Washington Post
18.00
19.00
18.30

Auditorium GAME

  • Opening Ceremony of Gamelab Live 2020 Ivan Fernandez Lobo & Elena Garran
    09.30 - 10.00
  • Skill Diversification: The Secret Weapon of American McGee American McGee & Noel Llopis
    10.00 - 11.00
  • Academia and Industry: a quest for collaboration Tracy Fullerton & Gonzalo Frasca
    11.00 - 12.00
  • Current challenges for game developers Minh Le & Charlie Cleveland & Alvaro Azofra & Dino Patti & Rami Ismail
    12.00 - 13.00
  • Finding the soul of a game Tim Willits & Chris Morris
    13.00 - 14.00
  • The Magic of game design Mark Rosewater & Min Kim
    15.00 - 16.00
  • Experience, Agency and Authorship: A Conversation about the Evolving Face of Story-Driven Game Design Richard Lemarchand & Ian Dallas & Hannah Nicklin & Chella Ramanan
    16.00 - 17.00
  • Where do we go from here? Shawn Layden & Dean Takahashi
    17.00 - 18.00
  • Game Journalism Panel Kotaku, Polygon, Rolling Stone, Variety, IGN, Washington Post
    18.00 - 19.00

UNREAL track

  • Moonlighter: From Zero to Hero Javi Giménez Aznar ( Spanish only)
    10.00 - 11.00
  • Efficient programmer ++: Examples (and anti-examples) Jose Raluy (Spanish only)
    11.00 - 12.00
  • The artist paths Susana Broullón Costas (Spanish only)
    12.00 - 13.00
  • A look into the QA world Lucas Felden (Spanish only)
    13.00 - 14.00
  • Alternative interactive experiences design Alba Iniesta (Spanish only)
    15.00 - 16.00
  • Mango Jam: 5 years in the cooking Mariona Valls Porta (Spanish only)
    16.00 - 17.00
  • Video games porting: Why is not just pushing the button Miguel Angel Horna (Spanish only)
    17.00 - 18.00
Auditorium GAME UNREAL track
09.30
Opening
Ivan Fernandez Lobo & Elena Garran
09.30
10.00
10.00
Finding the next European games champion
David Gardner, Alexis Bonte, Ian Livingstone
10.00
11.00
Concept art portfolio
Igor Heras (Spanish only)
10.00
11.00
10.30
11.00
The modern days publishers, building a unique developer/publisher relationship
Nigel Lowrie & Samuel Lee & Debbie Bestwick & Eduardo Aparicio & Terence Mosca
11.00
12.00
On sins and penances: this is how we created Blasphemous
Enrique Colinet Morales (Spanish only)
11.00
12.00
11.30
12.00
How Crossfire became global No.1 FPS game
Ina Jang & Dean Takahashi
12.00
13.00
Video games AI fundamental
Gema Parreno Piqueras
12.00
13.00
12.30
13.00
The Creative Path to Doom Eternal
Hugo Martin & Marty Stratton & Matt Castle
13.00
14.00
From the studio to the players: the relationship with the press
Marta Trivi (Spanish only)
13.00
14.00
13.30
15.00
Narrative Crossing: New horizons
Kiki Wolfkill & Amy Hennig & Jordan Vogt-Roberts & Raúl Rubio
15.00
16.00
Soundtracks and multimedia: Building worlds through music
Isabel Royán (Spanish only)
15.00
16.00
15.30
16.00
Cyberpunk reflections
Mike Pondsmith & Brian Crecente
16.00
17.00
The technology behind a frame
Lucas González Hernanz (Spanish only)
16.00
17.00
16.30
17.00
The ever-changing role of a Creative Director
Ken Levine & Mark Cerny
17.00
18.00
17.30
18.00
Gamelab Keynote Fireside: On the verge of a new generation
Phil Spencer (Head of Xbox) fireside discussion with Seth Schiesel (contributor,The New York Times)
18.00
19.00
18.30
19.30
The role of videogames in the post-COVID society.
Bonus session with the participation of: Brenda Romero, Ian Livingstone, Ilkka Paananen, Tim Schafer, Kate Edwards, Jenova Chen, Jon Neverdie , Philip Rosedale
19.30
21.30
20.00
20.30
21.00

Auditorium GAME

  • Opening Ivan Fernandez Lobo & Elena Garran
    09.30 - 10.00
  • Finding the next European games champion David Gardner, Alexis Bonte, Ian Livingstone
    10.00 - 11.00
  • The modern days publishers, building a unique developer/publisher relationship Nigel Lowrie & Samuel Lee & Debbie Bestwick & Eduardo Aparicio & Terence Mosca
    11.00 - 12.00
  • How Crossfire became global No.1 FPS game Ina Jang & Dean Takahashi
    12.00 - 13.00
  • The Creative Path to Doom Eternal Hugo Martin & Marty Stratton & Matt Castle
    13.00 - 14.00
  • Narrative Crossing: New horizons Kiki Wolfkill & Amy Hennig & Jordan Vogt-Roberts & Raúl Rubio
    15.00 - 16.00
  • Cyberpunk reflections Mike Pondsmith & Brian Crecente
    16.00 - 17.00
  • The ever-changing role of a Creative Director Ken Levine & Mark Cerny
    17.00 - 18.00
  • Gamelab Keynote Fireside: On the verge of a new generation Phil Spencer (Head of Xbox) fireside discussion with Seth Schiesel (contributor,The New York Times)
    18.00 - 19.00
  • The role of videogames in the post-COVID society. Bonus session with the participation of: Brenda Romero, Ian Livingstone, Ilkka Paananen, Tim Schafer, Kate Edwards, Jenova Chen, Jon Neverdie , Philip Rosedale
    19.30 - 21.30

UNREAL track

  • Concept art portfolio Igor Heras (Spanish only)
    10.00 - 11.00
  • On sins and penances: this is how we created Blasphemous Enrique Colinet Morales (Spanish only)
    11.00 - 12.00
  • Video games AI fundamental Gema Parreno Piqueras
    12.00 - 13.00
  • From the studio to the players: the relationship with the press Marta Trivi (Spanish only)
    13.00 - 14.00
  • Soundtracks and multimedia: Building worlds through music Isabel Royán (Spanish only)
    15.00 - 16.00
  • The technology behind a frame Lucas González Hernanz (Spanish only)
    16.00 - 17.00
Auditorium GAME UNREAL track
09.30
Opening
Ivan Fernandez Lobo & Elena Garran
09.30
10.00
10.00
Blockchain: Exploring the Opportunities for Gaming
Sebastien Borget & Nicolas Pouard & Robby Yung & Caty Tedman
10.00
11.00
UE4 optimization for non-technical people
Mario Palmero (Spanish only)
10.00
11.00
10.30
11.00
Cloud Gaming: Two Perspectives of the Future
Jacob Navok & Asher Kagan & Mike Fischer
11.00
12.00
Let´s call it ‘post-mortem’
Gala M. García (spanish only)
11.00
12.00
11.30
12.00
Building a successful international business from South America
Max Cavazzani & Maarten Noyons
12.00
13.00
From student to professional: A survival guide
David León Molero (spanish only)
12.00
13.00
12.30
13.00
What Creators, Brands and Industries Can Learn From the Roblox Community About the Future of Games and Entertainment
Craig Donato & John Gaudiosi
13.00
14.00
Concept art process in video games
Mercedes Rodrigo Miranda (Spanish only)
13.00
14.00
13.30
15.00
Creating a Multi-Billion Gaming Media Market
Mike Sepso & Nicolaj Nyholm & Sergi Mesonero
15.00
16.00
Sound in video games: Partners involved, phases, resources and how to collaborate
Rubén Rincón García (Spanish only)
15.00
16.00
15.30
16.00
Bridging the gap between developers and creators
Alvaro845 & Fukuy
16.00
17.00
How to Fall Fast - Applying the Fundamentals of Prototyping to Fall Guys: Ultimate Knockout
Joe Walsh
16.00
17.00
16.30
18.00
Gamelab Awards Ceremony
18.00
19.00
18.30

Auditorium GAME

  • Opening Ivan Fernandez Lobo & Elena Garran
    09.30 - 10.00
  • Blockchain: Exploring the Opportunities for Gaming Sebastien Borget & Nicolas Pouard & Robby Yung & Caty Tedman
    10.00 - 11.00
  • Cloud Gaming: Two Perspectives of the Future Jacob Navok & Asher Kagan & Mike Fischer
    11.00 - 12.00
  • Building a successful international business from South America Max Cavazzani & Maarten Noyons
    12.00 - 13.00
  • What Creators, Brands and Industries Can Learn From the Roblox Community About the Future of Games and Entertainment Craig Donato & John Gaudiosi
    13.00 - 14.00
  • Creating a Multi-Billion Gaming Media Market Mike Sepso & Nicolaj Nyholm & Sergi Mesonero
    15.00 - 16.00
  • Bridging the gap between developers and creators Alvaro845 & Fukuy
    16.00 - 17.00
  • Gamelab Awards Ceremony
    18.00 - 19.00

UNREAL track

  • UE4 optimization for non-technical people Mario Palmero (Spanish only)
    10.00 - 11.00
  • Let´s call it ‘post-mortem’ Gala M. García (spanish only)
    11.00 - 12.00
  • From student to professional: A survival guide David León Molero (spanish only)
    12.00 - 13.00
  • Concept art process in video games Mercedes Rodrigo Miranda (Spanish only)
    13.00 - 14.00
  • Sound in video games: Partners involved, phases, resources and how to collaborate Rubén Rincón García (Spanish only)
    15.00 - 16.00
  • How to Fall Fast - Applying the Fundamentals of Prototyping to Fall Guys: Ultimate Knockout Joe Walsh
    16.00 - 17.00
No events available!

 CEST : Central European Summer Time


Gamelab’s schedule may be subject to change