Auditorium GAME | UNREAL track | |
---|---|---|
09.30 | Opening Ceremony of Gamelab Live 2020 Ivan Fernandez Lobo & Elena Garran 09.30 10.00 | |
10.00 | Skill Diversification: The Secret Weapon of American McGee American McGee & Noel Llopis 10.00 11.00 | Moonlighter: From Zero to Hero Javi Giménez Aznar ( Spanish only) 10.00 11.00 |
10.30 | ||
11.00 | Academia and Industry: a quest for collaboration Tracy Fullerton & Gonzalo Frasca 11.00 12.00 | Efficient programmer ++: Examples (and anti-examples) Jose Raluy (Spanish only) 11.00 12.00 |
11.30 | ||
12.00 | Current challenges for game developers Minh Le & Charlie Cleveland & Alvaro Azofra & Dino Patti & Rami Ismail 12.00 13.00 | The artist paths Susana Broullón Costas (Spanish only) 12.00 13.00 |
12.30 | ||
13.00 | Finding the soul of a game Tim Willits & Chris Morris 13.00 14.00 | A look into the QA world Lucas Felden (Spanish only) 13.00 14.00 |
13.30 | ||
15.00 | The Magic of game design Mark Rosewater & Min Kim 15.00 16.00 | Alternative interactive experiences design Alba Iniesta (Spanish only) 15.00 16.00 |
15.30 | ||
16.00 | Experience, Agency and Authorship: A Conversation about the Evolving Face of Story-Driven Game Design Richard Lemarchand & Ian Dallas & Hannah Nicklin & Chella Ramanan 16.00 17.00 | Mango Jam: 5 years in the cooking Mariona Valls Porta (Spanish only) 16.00 17.00 |
16.30 | ||
17.00 | Where do we go from here? Shawn Layden & Dean Takahashi 17.00 18.00 | Video games porting: Why is not just pushing the button Miguel Angel Horna (Spanish only) 17.00 18.00 |
17.30 | ||
18.00 | Game Journalism Panel Kotaku, Polygon, Rolling Stone, Variety, IGN, Washington Post 18.00 19.00 | |
18.30 |
Auditorium GAME
-
Opening Ceremony of Gamelab Live 2020 Ivan Fernandez Lobo & Elena Garran09.30 - 10.00
-
Skill Diversification: The Secret Weapon of American McGee American McGee & Noel Llopis10.00 - 11.00
-
Academia and Industry: a quest for collaboration Tracy Fullerton & Gonzalo Frasca11.00 - 12.00
-
Current challenges for game developers Minh Le & Charlie Cleveland & Alvaro Azofra & Dino Patti & Rami Ismail12.00 - 13.00
-
Finding the soul of a game Tim Willits & Chris Morris13.00 - 14.00
-
The Magic of game design Mark Rosewater & Min Kim15.00 - 16.00
-
Experience, Agency and Authorship: A Conversation about the Evolving Face of Story-Driven Game Design Richard Lemarchand & Ian Dallas & Hannah Nicklin & Chella Ramanan16.00 - 17.00
-
Where do we go from here? Shawn Layden & Dean Takahashi17.00 - 18.00
-
Game Journalism Panel Kotaku, Polygon, Rolling Stone, Variety, IGN, Washington Post18.00 - 19.00
UNREAL track
-
Moonlighter: From Zero to Hero Javi Giménez Aznar ( Spanish only)10.00 - 11.00
-
Efficient programmer ++: Examples (and anti-examples) Jose Raluy (Spanish only)11.00 - 12.00
-
The artist paths Susana Broullón Costas (Spanish only)12.00 - 13.00
-
A look into the QA world Lucas Felden (Spanish only)13.00 - 14.00
-
Alternative interactive experiences design Alba Iniesta (Spanish only)15.00 - 16.00
-
Mango Jam: 5 years in the cooking Mariona Valls Porta (Spanish only)16.00 - 17.00
-
Video games porting: Why is not just pushing the button Miguel Angel Horna (Spanish only)17.00 - 18.00
Auditorium GAME | UNREAL track | |
---|---|---|
09.30 | Opening Ivan Fernandez Lobo & Elena Garran 09.30 10.00 | |
10.00 | Finding the next European games champion David Gardner, Alexis Bonte, Ian Livingstone 10.00 11.00 | Concept art portfolio Igor Heras (Spanish only) 10.00 11.00 |
10.30 | ||
11.00 | The modern days publishers, building a unique developer/publisher relationship Nigel Lowrie & Samuel Lee & Debbie Bestwick & Eduardo Aparicio & Terence Mosca 11.00 12.00 | On sins and penances: this is how we created Blasphemous Enrique Colinet Morales (Spanish only) 11.00 12.00 |
11.30 | ||
12.00 | How Crossfire became global No.1 FPS game Ina Jang & Dean Takahashi 12.00 13.00 | Video games AI fundamental Gema Parreno Piqueras 12.00 13.00 |
12.30 | ||
13.00 | The Creative Path to Doom Eternal Hugo Martin & Marty Stratton & Matt Castle 13.00 14.00 | From the studio to the players: the relationship with the press Marta Trivi (Spanish only) 13.00 14.00 |
13.30 | ||
15.00 | Narrative Crossing: New horizons Kiki Wolfkill & Amy Hennig & Jordan Vogt-Roberts & Raúl Rubio 15.00 16.00 | Soundtracks and multimedia: Building worlds through music Isabel Royán (Spanish only) 15.00 16.00 |
15.30 | ||
16.00 | Cyberpunk reflections Mike Pondsmith & Brian Crecente 16.00 17.00 | The technology behind a frame Lucas González Hernanz (Spanish only) 16.00 17.00 |
16.30 | ||
17.00 | The ever-changing role of a Creative Director Ken Levine & Mark Cerny 17.00 18.00 | |
17.30 | ||
18.00 | Gamelab Keynote Fireside: On the verge of a new generation Phil Spencer (Head of Xbox) fireside discussion with Seth Schiesel (contributor,The New York Times) 18.00 19.00 | |
18.30 | ||
19.30 | The role of videogames in the post-COVID society. Bonus session with the participation of: Brenda Romero, Ian Livingstone, Ilkka Paananen, Tim Schafer, Kate Edwards, Jenova Chen, Jon Neverdie , Philip Rosedale 19.30 21.30 | |
20.00 | ||
20.30 | ||
21.00 |
Auditorium GAME
-
Opening Ivan Fernandez Lobo & Elena Garran09.30 - 10.00
-
Finding the next European games champion David Gardner, Alexis Bonte, Ian Livingstone10.00 - 11.00
-
The modern days publishers, building a unique developer/publisher relationship Nigel Lowrie & Samuel Lee & Debbie Bestwick & Eduardo Aparicio & Terence Mosca11.00 - 12.00
-
How Crossfire became global No.1 FPS game Ina Jang & Dean Takahashi12.00 - 13.00
-
The Creative Path to Doom Eternal Hugo Martin & Marty Stratton & Matt Castle13.00 - 14.00
-
Narrative Crossing: New horizons Kiki Wolfkill & Amy Hennig & Jordan Vogt-Roberts & Raúl Rubio15.00 - 16.00
-
Cyberpunk reflections Mike Pondsmith & Brian Crecente16.00 - 17.00
-
The ever-changing role of a Creative Director Ken Levine & Mark Cerny17.00 - 18.00
-
Gamelab Keynote Fireside: On the verge of a new generation Phil Spencer (Head of Xbox) fireside discussion with Seth Schiesel (contributor,The New York Times)18.00 - 19.00
-
The role of videogames in the post-COVID society. Bonus session with the participation of: Brenda Romero, Ian Livingstone, Ilkka Paananen, Tim Schafer, Kate Edwards, Jenova Chen, Jon Neverdie , Philip Rosedale19.30 - 21.30
UNREAL track
-
Concept art portfolio Igor Heras (Spanish only)10.00 - 11.00
-
On sins and penances: this is how we created Blasphemous Enrique Colinet Morales (Spanish only)11.00 - 12.00
-
Video games AI fundamental Gema Parreno Piqueras12.00 - 13.00
-
From the studio to the players: the relationship with the press Marta Trivi (Spanish only)13.00 - 14.00
-
Soundtracks and multimedia: Building worlds through music Isabel Royán (Spanish only)15.00 - 16.00
-
The technology behind a frame Lucas González Hernanz (Spanish only)16.00 - 17.00
Auditorium GAME | UNREAL track | |
---|---|---|
09.30 | Opening Ivan Fernandez Lobo & Elena Garran 09.30 10.00 | |
10.00 | Blockchain: Exploring the Opportunities for Gaming Sebastien Borget & Nicolas Pouard & Robby Yung & Caty Tedman 10.00 11.00 | UE4 optimization for non-technical people Mario Palmero (Spanish only) 10.00 11.00 |
10.30 | ||
11.00 | Cloud Gaming: Two Perspectives of the Future Jacob Navok & Asher Kagan & Mike Fischer 11.00 12.00 | Let´s call it ‘post-mortem’ Gala M. García (spanish only) 11.00 12.00 |
11.30 | ||
12.00 | Building a successful international business from South America Max Cavazzani & Maarten Noyons 12.00 13.00 | From student to professional: A survival guide David León Molero (spanish only) 12.00 13.00 |
12.30 | ||
13.00 | What Creators, Brands and Industries Can Learn From the Roblox Community About the Future of Games and Entertainment Craig Donato & John Gaudiosi 13.00 14.00 | Concept art process in video games Mercedes Rodrigo Miranda (Spanish only) 13.00 14.00 |
13.30 | ||
15.00 | Creating a Multi-Billion Gaming Media Market Mike Sepso & Nicolaj Nyholm & Sergi Mesonero 15.00 16.00 | Sound in video games: Partners involved, phases, resources and how to collaborate Rubén Rincón García (Spanish only) 15.00 16.00 |
15.30 | ||
16.00 | Bridging the gap between developers and creators Alvaro845 & Fukuy 16.00 17.00 | How to Fall Fast - Applying the Fundamentals of Prototyping to Fall Guys: Ultimate Knockout Joe Walsh 16.00 17.00 |
16.30 | ||
18.00 | Gamelab Awards Ceremony 18.00 19.00 | |
18.30 |
Auditorium GAME
-
Opening Ivan Fernandez Lobo & Elena Garran09.30 - 10.00
-
Blockchain: Exploring the Opportunities for Gaming Sebastien Borget & Nicolas Pouard & Robby Yung & Caty Tedman10.00 - 11.00
-
Cloud Gaming: Two Perspectives of the Future Jacob Navok & Asher Kagan & Mike Fischer11.00 - 12.00
-
Building a successful international business from South America Max Cavazzani & Maarten Noyons12.00 - 13.00
-
What Creators, Brands and Industries Can Learn From the Roblox Community About the Future of Games and Entertainment Craig Donato & John Gaudiosi13.00 - 14.00
-
Creating a Multi-Billion Gaming Media Market Mike Sepso & Nicolaj Nyholm & Sergi Mesonero15.00 - 16.00
-
Bridging the gap between developers and creators Alvaro845 & Fukuy16.00 - 17.00
-
Gamelab Awards Ceremony18.00 - 19.00
UNREAL track
-
UE4 optimization for non-technical people Mario Palmero (Spanish only)10.00 - 11.00
-
Let´s call it ‘post-mortem’ Gala M. García (spanish only)11.00 - 12.00
-
From student to professional: A survival guide David León Molero (spanish only)12.00 - 13.00
-
Concept art process in video games Mercedes Rodrigo Miranda (Spanish only)13.00 - 14.00
-
Sound in video games: Partners involved, phases, resources and how to collaborate Rubén Rincón García (Spanish only)15.00 - 16.00
-
How to Fall Fast - Applying the Fundamentals of Prototyping to Fall Guys: Ultimate Knockout Joe Walsh16.00 - 17.00
No events available!
CEST : Central European Summer Time
Gamelab’s schedule may be subject to change