About The Speaker
Studio lead at Die Gute Fabrik
Hannah is a writer, game designer, academic and artist working at the confluence of game design, narrative design and game writing, performance writing, community-based practices and digital art. Her work is often driven by an interest in the role of storytelling in everyday life; in enabling players, audiences and participants to reflect on their lives, lived in the inextricable context of one another. She works hard to make performance/playful experiences that can be accessed by everybody, proactively, by taking work into communities, by producing and programming experimental work, and by being a bridge between creative practices.
She have worked with and for organisations such as Draknek, Die Gute Fabrik, Twisted Tree Games, The Royal Shakespeare Company, The V&A, The Wellcome Collection, Rock Paper Shotgun, Alphr, The Space, Twisted Tree Games, Hide & Seek, Coney, and spoken at events like Game Happens, FreePlay, AMAZE, Now Play This, Feral Vector, Gamecity, and Beta Public. She has also lectured in socially engaged practices, digital narrative, and game design at several universities, including UEL, UAL, RCSSD, and Goldsmiths.