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Gamelab BCN 2019

>news >Gamelab recognises Todd Howard’s Influence in Pioneering Open World Gameplay

Gamelab recognises Todd Howard’s Influence in Pioneering Open World Gameplay

The Gamelab Barcelona committee has appointed Todd Howard, Game Director and Executive Producer, Bethesda Game Studios®, a ZeniMax® Media company, the 2018 Industry Legend Award for his ground-breaking work across The Elder Scrolls® and Fallout® franchises. Gamelab’s founder Iván Fernández Lobo stated that the organization is giving Howard this award “in recognition of the many successes during his career and his influence in the expansion of the gaming medium.”

Howard will be joining the likes of Final Fantasy creator Hironobu Sakaguchi, PS4 Lead Architect Mark Cerny, Shenmue creator Yu Suzuki, Pac-man creator Toru Iwatani, and Elite creator and Raspberry Pi co-founder David Braben.

Todd Howard is a designer, director, and producer at Bethesda Game Studios. He joined Bethesda Game Studios in 1994 and has created some of the industry’s most successful games by pioneering open world gameplay.

He has been honoured as one of the world’s top game creators including The Academy of Interactive Arts and Sciences’ Hall of Fame, the Game Developers Conference Lifetime Achievement Award, Germany’s Lara of Honour, and the New York Game Critics Legend Award. GamePro magazine named him as one of the Top 20 Most Influential People in Gaming over the Last 20 Years. He was named Best Game Director by the Academy of Interactive Arts and Sciences in 2012 and 2016, and he is one of the only developers to create four Game of the Year winners in a row with The Elder Scrolls IV: Oblivion®, Fallout® 3, The Elder Scrolls V: Skyrim®, and Fallout® 4.

He was an early pioneer of open 3D worlds, creating the PC’s first 3D shooter with mouselook in 1995 with The Terminator™: Future Shock, and pushing world creation and player modding in 2002’s breakthrough The Elder Scrolls III: Morrowind®.

His latest game, Fallout 4, released in 2015 and once again became a rare combination of critical and commercial success. Fallout 4 was named in multiple Game of the Year lists including the 2016 DICE Awards and the BAFTAs. It was E3’s Best of Show for 2015 and broke sales records worldwide. He also directed Fallout Shelter™, the studio’s first mobile game, which quickly became the #1 App for both Apple and Google and won multiple Mobile Game of the Year plaudits.

Prior to Fallout 4, he was Game Director of The Elder Scrolls V: Skyrim, one of the most critically acclaimed and best-selling games of all time. Released in 2011, Skyrim won over 250 Game of the Year awards, including from the Academy of Interactive Arts and Sciences, Game Developers Choice Awards, VGAs, and more. Bethesda Game Studios was also named Studio of the Year at the 2011 VGAs. Many outlets later named Skyrim “The Game of the Generation” and PC Gamer ranked Skyrim as the #1 Game of all Time.

He was Game Director and Executive Producer of Fallout 3, the 2008 winner of E3’s Best of Show, and Game of the Year from the Game Developers Choice Awards, The Associated Press, and more. Prior to Fallout 3, he led the creation of The Elder Scrolls IV: Oblivion, the 2006 Game of the Year winner from the Academy of Interactive Arts and Sciences, VGAs, and more.

His other major credits include Project Leader and Designer of The Elder Scrolls III: Morrowind (2002), Producer and Designer of The Terminator: Future Shock (1995) and SkyNET (1996), and Project Leader and Designer of The Elder Scrolls Adventures: Redguard® (1998).

Following the Award presentation, Howard will engage in a fireside chat about his career with other of the special guest stars of the show, The Game Awards creator and producer Geoff Keighley.