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Gamelab BCN 2019

>news >Diversity, inclusion and accessibility. Our sector’s great challenge.  

Diversity, inclusion and accessibility. Our sector’s great challenge.  

Diversity, inclusion, and accessibility are three of the most important terms in the world of videogames. They are indicative of the idea that everyone should be
able to play videogames, that they aren’t just for a privileged few. They also indicative of a mature, responsible means of entertainment, in which youth
and adults can express ourselves and relate to each other in a safe way. In its commitment to this great objective, Gamelab is dedicating a good part of its
program to these themes this year, offering inspiring stories and discussions that make us reflect on what we want a videogame to be in our society.
Discussions that will be led by experts such as Kate Edwards, consultant and former executive director of the International Game Developers Association
(IGDA). With a career that includes 13 years at Microsoft, she is considered one of the most powerful women in the world of videogames; Katie Scott, senior
designer at the FIFA sports franchise and leading voice for the inclusion of female characters in FIFA 19; and Laura Higgins, a renowned expert in online
community development and security, and director of community safety and digital civility for the Roblox children’s gaming platform.

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