Gamelab 2019 Speakers
Cofounder of Blizzard Entertainment, Inc.
Writer and director: God of War
President, CEO and Founder – Quantic Dream
Author, screenwriter and video game designer: Prince of Persia
Designer and Director: PUBG
Senior Designer: FIFA
Hollywood Director and Screenlife founder
Voice actor (Anthem, Gone Home)
Indie Developer: Baba Is You
Writer 'Alt-Frequencies'
Director of Community Safety & Digital Civility for Roblox
Director of VR Product Development at Sony London Studio
Co-founder of Nomada Studio
Executive Producer at Etermax
Co-founder of Nomada Studio
Co-founder at Flavourworks
Editor and Presenter at PlayStation Access
Co-founder and Executive Chairman of Paradox Interactive
News
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THE MOST GLOBAL EDITION OF GAMELAB SO FAR ATTRACTS MORE THAN 15,000 VIEWERS
The 16th edition of the video games and interactiveentertainment conference ends with excellentparticipation rates among viewers and professionals. Attended by the main financial players andinternational distributors
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VIDEO GAMES WILL BE THE NEW ‘SOCIAL INTERACTION’ IN THE POST-COVID ERA
Numerous reputable figures praise the ‘social’ potential shown by digital entertainment during lockdown Phil Spencer, the ‘boss’ of XBox, highlights the need to approach players “wherever
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The most international edition of GAMELAB so far
A stunning line-up of prominent figures, including Phil Spencer (Xbox), Mark Cerny (PS5), Ken Levine (BioShock), Mike Pondsmith (Cyberpunk), Kiki Wolfkill (Halo), Amy Henning (Uncharted),
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TIM SCHAFER (Maniac Mansion, The Secret of Monkey Island) joins the line-up for the 16th edition of GAMELAB
Debbie Bestwick (Worms), Nicolaj Nyholm (Blast Pro Series) and Kiki Wolfkill (Halo 4) are also on the guest list. Register for free 9 June 2020 –
MEET THE MASTERMINDS SHAPING THE FUTURE OF GAMING
Since 2005, Gamelab gets together world’s most influential creators, executives, investors and media to discuss current trends and coming opportunities in the expanding universe of gaming. A must-attend event for those looking to understand the reach of the gaming medium. Conference topics include new platforms and game formats, esports and live events, player creativity and new media content, virtual worlds and economies, social and cultural impact, interactive storytelling, distributed and ubiquitous gaming, AI, mixed realities and out-of-home entertainment, games learning, eToys, etc.