Agenda

29 de junio
30 de junio
1 de julio

29 de junio

08:30h

Apertura de puertas

29 de junio

10:00h - 11:00h

Auditorio

Narrative reality and our inmersive future

Brent Bushnell, co-founder and CEO Two Bit Circus

29 de junio

11:00h - 12:00h

Auditorio

Lessons learned programming Minecraft

Q&A with Jens Bergensten, lead designer and programmer of Minecraft, conducted by Rami Ismail, Biz Dev Guy of Vlambeer

29 de junio

12:00h - 13:00h

Auditorio

Making Every Player a Star

Peter Moore,Chief Competition Officer at Electronic Arts

29 de junio

12:00h - 13:00h

Liberty room

¿Tienes un videojuego?, Tenemos la financiación.

29 de junio

13:00h - 14:00h

Auditorio

First Person Shooting

Q&A with John Romero, president Romero Games, conducted by Dean Takahashi, lead writer for GamesBeat at VentureBeat

29 de junio

15:30h - 16:30h

Auditorio

The Alluring Promise of the Hidden Realm!

Noah Falstein, Chief Game Designer at Google Inc.

29 de junio

16:30h - 17:30h

Auditorio

Entertainment Design

Hugo Martin, Creative Director Id Software

29 de junio

17:30h - 18:30h

Auditorio

Megabots: Games to life

Brinkley Warren, co­founder Megabots

29 de junio

20:30h

The Dome

Cena exclusiva VIP y ponentes

29 de junio

09:30h - 18:30h

Sala Jim Mao

III Congreso de la Sociedad Española para las Ciencias del Videojuego

29 de junio

17:30h - 18:30h

Liberty room

Playstation Talents

Roberto Yeste López, Senior New Development Manager Iberia, SCEE

30 de junio

09:30h

Apertura de puertas

30 de junio

10:00h - 11:00h

Auditorio

Process I wish they taught engine programmers in school

Mike Acton, Engine Director at Insomniac Games

30 de junio

11:00h - 12:00h

Auditorio

eSports go mainstream

Mike Sepso, Activision Blizzard Media Networks

30 de junio

12:00h - 13:00h

Auditorio

Lifetime adventures

Q&A with Ron Gilbertconducted by Dan Pearson, European editor at GamesIndustry International

30 de junio

13:00h - 14:00h

Auditorio

Gamelab Industry Legend Award Q&A with David Braben

Gamelab Industry Legend Award Q&A with David Braben, founder and CEO Frontier Developments Plc., conducted by Oscar García, Academic Director at ENTI­UB

30 de junio

15:30h - 16:30h

Auditorio

From vampires to Raiders ­ how we learned to love the bad guys

Enric Alvarez, Chief Game Designer at MercurySteam Entertainment.

30 de junio

16:30h - 17:30h

Auditorio

Authentic Education for the 21stCentury

Q&A with Jordan Casey founder of Casey Games and Ian Livingston CBE, conducted by Ivan Fernández Lobo, Chairman of Gamelab

30 de junio

17:30h - 18:30h

Auditorio

Premios de la Academia de las Artes y las Ciencias Interactivas Ceremonia de entrega

Ceremonia de entrega

30 de junio

10:30h - 18:30h

Sala Jim Mao

30 de junio

11:00am - 12:00pm

Liberty room

Ser Indie multiplataforma en C++ y no morir en el intento

Rafael Pérez de Oxiab Game Studios

30 de junio

12:00pm - 13:00pm

Liberty room

Before and after hitting the Publish button

Albert de Nova de King Barcelona

30 de junio

13:00pm

Liberty room

Control, sincronización,y mezcla de animaciones mediante maquinas de estados

Carlos Fuentes de Digital Legends

30 de junio

15:30pm - 16:30pm

Liberty room

Estereoscopia en VR: un año en experimentos y conclusiones

Diego Bezares de Mistralsocialgames

30 de junio

16:30pm - 17:30pm

Liberty room

Tools para juegos AAA en C++

Bernat Muñoz de Ubisoft Massive

1 de julio

09:30h

Apertura de puertas

1 de julio

10:00h - 11:00h

Auditorio

How to kickstart right!

Michael Schade, co­founder and CEO Rockfish Studios

1 de julio

11:00h - 12:00h

Auditorio

Reinventing Halfbrick for Future Success

Shainiel Deo, CEO Halfbrick Studios

1 de julio

12:00h - 13:00h

Auditorio

A competitive journey

Q&A with Minh Le, co­creator of Counter Strike, conducted by Fernando Piquer,eSports content producer

1 de julio

13:00h - 14:00h

Auditorio

Telling stories in an interactive world

Dan Connors, co­founder Telltale Games

1 de julio

15:30h - 18:30h

Auditorio

Indie sessions

Introduced by Juan Gril (Joju Games), with...

15:30 - 16:15 Alex Fleetwood and Jonas Maaloe (Glitchnap) - "Beyond the console: indie games you can touch"

16:15 - 16:35 Noel Llopis (Snappy Touch) - "10 lessons in 10 years as an indie"

16:35 - 16:55 Daniel Benmergui (Ludomancy) - "TBD"

16:55 - 17:15 Mahdi Bahrami (Engare) - "Designing experimental games inspired by mathematics of art"

17:15 - 17:35 Adriel Wallick (Indie Gamejam) - "Train Jam"

17:35 - 18:30 Rami Ismail (Vlambeer) - "Generic Title")

1 de julio

10:00h - 11:00h

Liberty room

Arquitectura de backend para Videojuegos

David Xicota de Gamedonia

1 de julio

11:00h - 12:00h

Liberty room

Why porting will never be as simple as pushing a button?

Miguel Ángel Horna, Tech Lead de BlitWorks

1 de julio

12:00h - 13:00h

Liberty room

Raiders: cámaras y parapetos en third person shooters

Mario García Lázaro de MercurySteam

1 de julio

10:30h - 18:30h

Sala Jim Mao

1 de julio

15:30h - 17:30h

Liberty room

Mesa de trabajo "Indie-Dev Awakens: retos y oportunidades"

Organizada por DEV. Intervienen:

Carlos Fernández - Moonbite Games&Animation y DreamTeam - miembro de la junta directiva de DEV

Fernando Prieto - Gato Salvaje Studios / SYBIC Consulting

David Jaumandreu - Undercoders / Promotor y organizador de los "Indie Burguer Awards"

Emilio Molina - Lollipop Robot

Ramón Nafria - A Crowd of Monster

1 de julio

13:00h - 14:00h

Liberty room

Groking GUI: How I stopped worrying and accept Flash

Nacho Lasheras de Supercell