Conference Highlights

Mark Cerny

CEO at Cerny Games

Mark Cerny is a true veteran of the video game industry, known both for the success of the titles to which he has contributed, and the variety of roles that he has performed on them. During a career spanning over thirty years, Mark has worked as game designer, programmer, producer, and director in arcade games and console games in the U.S. and Japan.

He designed and programmed Marble Madness (1984) for Atari coin-op and at Sega he oversaw the creation of Sonic the Hedgehog 2. While president of Universal Studios' game division, he worked in a variety of production and design roles on the Crash Bandicoot and Spyro the Dragon series on the original PlayStation. In 1998, Mark established Cerny Games as a consultancy, and has since participated in the creation of the Jak & Daxter and Ratchet & Clank series on PlayStation 2, and the PlayStation 3 titles Resistance: Fall of Man, Resistance II, Uncharted: Drake's Fortune, God of War III, and Killzone 3. Most recently, as Lead System Architect for the PlayStation 4, Mark has been working to bring a developer-centric approach to console design.

In 2004, the IGDA honored Mark with its Lifetime Achievement Award, calling him a master collaborator and a jack of all trades. In 2010, the Academy of Interactive Arts & Sciences inducted Mark into its Hall of Fame as its 13th member.

Michel Ancel

Creative Director at Ubisoft Montpellier

Recognized by IGN as one of the top 25 game creators of all time, Michel Ancel is a Creative Director at Ubisoft's Montpellier studio. He is best known for creating the Rayman franchise, for which he was the lead designer on the first two games as well as the recent Rayman Origins. He is also known for the cult favourite Beyond Good & Evil and for the video game adaptation of Peter Jackson's King Kong. He is currently working on Rayman Legends, using development tools specifically designed to make game development more accessible to a wider audience. On March 13, 2006, along with Shigeru Miyamoto and Frederick Raynal, Ancel was knighted by the French Minister of Culture and Communication. It was the first time that video game developers were honored with the distinction of knight of arts and literature.

Minh Le

Founder & CEO at Fixkorea

Minh Le (Vietnamese: Lê Minh, born June 27, 1977), also known by his online nickname Gooseman, is a Vietnamese-Canadian computer game developer who co-created the popular Half-Life mod Counter-Strike with Jess Cliffe in 1999. He was later employed by Valve Software, the developers of Half-Life, and is currently working on the multiplayer first-person shooter Tactical Intervention. In the small-team games that he has worked on, Le has been a programmer, modeler, and designer.

Le first picked up id Software's Quake in 1996 and began playing with its software development kit, and after about a year he completed his first mod (short for "modification") called Navy SEALs, Counter-Strike's spiritual predecessor.While he was working on the Action Quake 2 mod, he came up with the idea for Counter-Strike and became friends with AQ2's webmaster Jess Cliffe.

Le began work on Counter-Strike as a mod for Half-Life while he was in the middle of his fourth year at Simon Fraser University (he later graduated with a degree in computer science). He spent about 20 hours a week on making the mod, expending more effort on it than he did on his schoolwork, and released the first beta version in June 1999. The "Counter-Strike Team" quickly produced several more beta releases in the following months as the game's popularity skyrocketed.

By the fourth beta version, Valve Software, the developer who created Half-Life, began assisting in the development of Counter-Strike. In 2000, Valve bought the rights to Counter-Strike and hired Le and Cliffe to work with them in Bellevue, Washington, USA where Le continued to work on Counter-Strike and related games. During this time he was developing Counter-Strike 2, however Valve eventually put this project on hold indefinitely.

After Counter-Strike 2 was shelved, Le left Valve to work on a project of his own.[5] After two years working with a small team on this project, he then moved to South Korea in 2008 to work with a business named FIX Korea who provided funding for further development. Le's new game was later revealed to be Tactical Intervention, a game similar in style to Counter-Strike created with a modified version of Valve's Source engine.

In 2003, a GameSpy editorial cited Minh Le as the most important reason Half-Life was still popular five years after it was released.IGN ranked Jess Cliffe and Minh Le as number 14 in their "Top 100 Game Creators of All Time" list.

In a very popular map of the game Counter-Strike, de_dust2, the name "Goose" is sprayed on the wall at bombsite A.

Current challenges of FPS multiplayer gaming

Jesse Schell brought by

CEO at Schell Games

Since starting Schell Games in 2002, Jesse has grown it into the largest and most successful game development company in Pennsylvania. Under his leadership, Schell Games has produced an amazing array of innovative, family-friendly entertainment experiences including the Disney Fairies MMO, Pixie Hollow, the award-winning Toy Story Mania TV Game, and some of the most popular interactive theme park attractions in the world.

Jesse also currently holds a faculty position as Professor at the Entertainment Technology Center (ETC) at Carnegie Mellon University where he teaches classes in Game Design and serves as advisor on a multitude of innovative projects. Since 2006, Professor Schell has taught the Building Virtual Worlds class, created by ETC Co-Founder and The Last Lecture author, Randy Pausch.Jesse authored the critically acclaimed book The Art of Game Design: A Book of Lenses. The book captured Game Developer magazine’s coveted “Front Line Award” for 2008.

Prior to starting Schell Games, Jesse was the Creative Director of the Disney Imagineering Virtual Reality Studio, where he worked and played for seven years as designer, programmer, and manager on numerous projects for Disney theme parks and DisneyQuest.He is perhaps most celebrated for his design of Disney’s Toontown Online, the first massively multiplayer game for kids. Toontown Online has won several awards, including the following: Computer Gaming World – “2003 MMORPG Game of the Year”; Webby Awards – “2003 People’s Voice Award, Kids Category”; Parents’ Choice Foundation – “2003 Silver Honor”; Children’s Software Review – “2003 All Star Software Award”; WiredKids – “2005 Safe Gaming Award”; 2005 Webby Awards – “Webby Worthy Selection Award”.

In 2004, Jesse was named one of the world’s Top 100 Young Innovators by Technology Review, MIT’s magazine of innovation and he has also been the chairman of the International Game Developers Association. Jesse is well known for his many talks on game design, but best known for his DICE 2010 talk, "Beyond Facebook", which was adopted as a TED "Best of the Web" talk, and has had over a million views online.

Psychology + Technology = Destiny

Matias Myllyrinne

CEO at Remedy Entertainment

As one of the key figures behind the company's success, Matias is responsible for leading the studio. Since joining the company in 1999, he has helped build Remedy into one of the world's leading independent game developers. Remedy Entertainment Ltd. is a privately held developer of state-of-the-art actiongames, game franchises and cutting edge 3D game technology, based in Espoo, Finland. Their highly acclaimed games include Death Rally, Max Payne and Max Payne 2: The Fall of Max Payne. Remedyís latest creation, Alan Wake, is a Psychological Action Thriller for Xbox 360 & PC. Alan Wakeís American Nightmare, is a stand-alone expansion to the Alan Wake universe, available on Xbox LIVE Arcade for Xbox 360 and PC.

Evolve, Adapt and Succeed: How the Quick and Aggressive Can Win in a Time of Profound Change

Vander Caballero

Creative Director at Minority

Vander Caballero is a leading member of the Canadian video game community. As Design Director at EA Montreal from the studio’s inception in 2004 through his departure to co-found Minority in 2010, Vander created 2 IPs for EA, Army of Two & Boogie. He also worked on many of EA’s major franchises including FIFA, Need for Speed, The Sims and Spore. As the Creative Director at Minority, Vander is exploring new directions in game concept and design in a way that’s only truly possible at an independent studio.

Tommy Palm

Mobile Guru at King

Tommy Palm, Entrepreneur and Game Designer - Tommy started programming games for Commodore 64 back in 1986 as a hobby, it continued to be a hobby until 1999 when he founded Jadestone. Since then he has been working with more than 30 game titles including Candy Crush Saga, Bubble Witch Saga, Sprinkle, Championship Manager Online, World in War, Karlsson på Taket (mobile), Dirk Dagger and Kodo. During the 14 years developing mobile games; his team has been awarded nine international awards and numerous nominations latest IMGA and IGF Mobile. In 2009 Jadestones Mobile department spawned of into a new company Fabrication Games. In 2012 Fabrication Games was acquired by King where he currently works with the title Mobile Guru. He also founded The Game Trail, a new media company that spawned from one of Fabrication Games' products.

He enjoys teaching in his spare time, writes articles and is a regular speaker at conferences like Game Developers Conference, Casual Connect. He holds lectures at The Royal Institute of Technology in Stockholm and has been a member of the jury for IGF Mobile, IMGA, Nokia Innovation Challenge and Swedish Game Awards.

Kyu Lee

President at Gamevil USA, Inc.

Kyu Lee is Vice President of GAMEVIL Inc. and Head of GAMEVIL USA Inc. GAMEVIL is well known for revolutionizing the sector with its original and innovative mobile games, backed by unparalleled expertise in advanced mobile and network technology. Kyu, who has been in GAMEVIL since the beginning at 2000, has constantly played a key role in the evolution of Korean mobile gaming and has continuously introduced the innovation to the world. Kyu has graduated Seoul National University with a B.S. in Physics and is currently on the board of advisory at GDC Mobile.

Enric Álvarez

Co-founder and Project Manager at Mercury Steam

Enric is a vocational writer and has a degree in Psychology. He his career in the videogame industry back in 1998, where he was hired by Rebel Act Studios. He became a Level Designer for “Blade”, a fantasy title set in the Middle Ages published by Codemasters in 2001, which has since become a classic.

In 2002 Enric founds Mercury Steam with some colleagues and privately financed their first project, “Scrapland”, with American McGee as collaborator and mentor.

Between 2005 and 2007, Enric manages the “Clive Barker’s Jericho” project for Codemasters -the first title developed in Spain for next gen platforms (PS3 and Xbox 360).

Between 2008 and 2010 he managed and co-authored “Castlevania: Lords of Shadow”, the most recent installment in one of the longest and most respected sagas. Again, the project became a Spanish gaming industry milestone in regards to scope and size. “Castlevania Lords of Shadow”, developed for the Japanese giant Konami, was published in October 2010 and received both excellent reviews and sales. The game had the support of Hideo Kojima, father of the “Metal Gear Solid” series and one of the worldwide figures in the industry, who acted as a project advisor.

Currently both Enric and Mercury Steam are working on undisclosed projects.

Xavier Carrillo

Founder at Digital Legends

Xavier Carrillo-Costa, CEO and Founder of Digital Legends has over 16 years of experience in the video game industry, where he has held positions of Executive Producer, Production Manager and Producer.

Xavier has leaded Digital Legends positioning the company as an international reference for SmartDevices productions (smartphones, tablets and televisions) that stand out for its quality and technology. Digital Legends has developed products for large multinationals such as Adidas, Disney, Electronic Arts, Apple, Samsung, Nokia, Sony or Zynga, also creating its own intellectual properties like Kroll or The Respawnables.

Carrillo was invited by Apple to present the game KROLL at the Steve Jobs Keynote for the global launch of the iPhone 3G, and regularly participates as a speaker at major events and industry conferences like WWDC, Mobile World Congress, Mobile Games Forum, Game Developer Conference Europe, Nordic Games or GameLab Barcelona. He is alsoone of the initiators and founders of the Spanish and Catalan Associations of Game developers.

Daniel Sánchez Crespo

CEO at Novarama

Dani Sanchez-Crespo is the CEO of Novarama, a Sony Computer Entertainment First Party Exclusive Developer. With ten years of industry experience and seven published games, Novarama is the creator of the Invizimals saga, one of the most popular franchises ever to come out of Spain. Sold in over 60 countries, Invizimals has spawned 4 games, selling a global of roughly 2 million units. But Invizimals is also a transmedia IP reaching distant areas like collectible cards, clothing, mobile apps, and now spreading into TV shows and more. Dani is the lead designer at Novarama, his main duties being high level game design on the Invizimals franchise, management of the 30-people team and public relations. He is a frequent speaker on creativity and innovation at international events.

Patrice Desilets

Game Designer - Creative Director - Producer

Coming from a background in film and literature, Patrice Desilets has used his creative vision to shape games in which he has taken a creative lead including Assassin's Creed and its 2009 sequel Assassin's Creed II. Désilets other credits include Prince of Persia: The Sands of Time, and Disney's Donald Duck: Goin' Quackers and Hype: The Time Quest, among others. Patrice was working on his new project, 1666: Amsterdam, using his years of experience in videogames, before it was abruptly put on ice...

Paul Hellquist

Creative Director at Gearbox Software

Paul is a 15 year veteran of the games industry having spent time as nearly every design related role from QA tester and Level Design to Lead Designer and Creative director. Paul's first major title was as the Lead Designer for the authentic tactical shooter SWAT 4. Following that Paul led the design efforts on the critically acclaimed BioShock. Since joining Gearbox Software Paul has been involved in all facets of the Borderlands franchise and most recently was the Creative Director and Lead Designer of the 2012 smash hit Borderlands 2.

Paulina Bozek

Founder & CEO at Insensu

Paulina once challenged Beyonce to a singing competition – guess who won!? She is the CEO of inensu – a startup game studio developing social and mobile apps and platforms. inensu works with a variety of partners in fashion, music, TV and media re-inventing and re-mixing formats to make things more playful and more social. As a heavily user-centred design studio, inensu has been entertaining fashion fans on “Closet Swap” and music fans on “SuperFan.” Prior to founding inensu, and a stint at Atari as the Development Director of the London Studio, Paulina spent six years at Sony as the Executive Producer & Director of the SingStar franchise for PlayStation. She started her career in 1999 at Ubisoft in Montreal, Canada. In 2004 Paulina was awarded the BAFTA Interactive New Talent Award. In 2005, SingStar was awarded the BAFTA Award for Originality. Paulina has an MSc in Media and Communications from the London School of Economics and sits on their Court of Governors. She is also a member of the BAFTA Video Games Committee and is on the Advisory Board of The Good Gym a social platform that enables you to get fit while doing good. She is a frequent speaker on technology and popular culture.

Alfonso Villar

CEO & Co-founder at

Alfonso loves to play online games since he was young. That’s why he began working for Internet Startups in 2006 as Project Manager for social networks, online communities, online games and virtual worlds or MMOs for Spain, France and Latin America. In 2011 he and Enrique Dubois (serial entrepreneur and CEO of the Spanish Incubator & Accelerator founded , a games company that brings traditional multiplayer games to social networks, smartphones & tablets, focusing on the Spanish & Latin American markets. In less than two years, PlaySpace has achieved 5M registered users across 20 countries, with 6 games on Facebook, iOS and Android platforms.

Paul Flanagan

Independent Game Business Consultant

Paul Flanagan is Advisor at Creative Mobile OU, the Estonian developer behind the massively successful Drag Racing franchise on Android and iOS with over 100M downloads. He is also working with Goo Technologies, a Swedish company developing the cross-platform WebGL Goo Engine, and with Tenshi Consulting, a gaming-industry focused consultancy based in London. Previously at Tequila Mobile SA he had first hand experience with mobile game monetisation, discovery and distribution, the pressure points of the mobile game industry and at Ariadne Capital he advised gaming, on-line gambling and media companies, raised money, delivered corporate finance advice and built an extensive investor and VC network. He has been involved in video gaming, on-line games and 3D technology since 1997. Prior to that he worked with J P Morgan, Citibank and Reuters. Paul earned a Bachelor of Arts degree in Economics from the University of Western Ontario, Canada and an MBA from INSEAD.

Chris James

CEO at Pocketgamer

A footy game fanatic and experienced editor of numerous computing and game titles, lively Chris is up for anything - including running Pocket Gamer! (Madman!)

Corey King

Chief Executive Artist at ZenFri Inc.

An Award-Winning Storyteller and Producer, who has successfully worked across a range of mediums including Film, Books, Journalism, Gallery Art and Gaming. Corey is a dynamic creative force, using his talents to build ZenFri Inc. a startup that merges art, technology and business in a whole new way. His passion to create and distribute cutting-edge art entertainment, allows him to push the boundaries of storytelling, and create a truly unique corporate culture. To get great stories to market, he has successfully attracted and managed small local and large national teams, each handpicked to meet the needs of a project and bring his vision to life. For his Augmented Reality Project Clandestine: Anomaly, he’s attracted a stable of industry professionals who’ve worked on some of the worlds most valuable IP’s and attracted over half a millions dollars in development funding, all while driving the every aspect of the projects vision.

Jose David Poveda

Co-founder and CEO at FromTheBench

Spanish developer of social and mobile games in a cross-platform enviroment, specially focused on the world of sport. FromTheBench has developed the Fantasy Manager Franchise, which is a soccer manager game available on the App Store and the Google Play market, release with the IP of more than 30 of the most important teams all over the world. José David has a strong entrepreneurial background, specially in strategic planning, sport business, digital marketing solutions, mobile apps and videogames markets. He’s passionate about driving fast growing companies, being also a non executive board member for other several tech companies.

Sebastian Kriese

Corporate Development Manager at Wooga

From this position, he is responsible for building new and managing existing partnerships as well as screening the gaming market for potential acquisitions and investment opportunities. Prior to Wooga, Sebastian was a Business Development Manager at GameDuell and in charge of the Social business (on and off Facebook). He has also worked in a partner management role at

Trevor Klein

Head of Development at Somethin' Else

Trevor Klein is the Head of Development at Somethin' Else, a BAFTA award-winning content design company. Trevor runs the company's digital development portfolio working with brands, broadcasters and publishers. Notable projects include iOS survival horror audio games Papa Sangre / The Nightjar, the iPad edition of Richard Dawkins' book The Magic of Reality and social media storytelling for Skins and Emmerdale. He has previously worked at the BBC producing interactive projects across mobile, web and TV. His work has been recognised with international awards for innovation in broadcast, publishing and games.

Vicens Martí

CEO at Akamon Entertainment

Vicenç Martí, CEO at Akamon Entertainment, is an expert in the specifics of the gaming industry, after being Managing Director at Cirsa Gaming Corporation. As Chief Marketing Officer at Spanish low-cost airline Vueling, he succeeded in turning the start-up into a cool and reputable million-euro brand, and as CEO at fashion label Custo Barcelona, he had direct responsibility over finance, marketing, sales, operations and product functions. He graduated in communications from Saint Louis University, and earned an MBA from IESE Business School, University of Navarra, completed with an Executive program at Stanford University Graduate School of Business. He prides himself on his excellent communication skills in four languages: English, French, Spanish and Catalan. He understands Portuguese and Italian, too.

Volker Hirsch

Global Head of Business Development - Games at Reseach In Motion

Volker is the Global Head of Business Development – Games for Research In Motion (BlackBerry) after having sold the mobile social gaming platform Scoreloop, which now boasts more than 300m users, where he was the Chief Strategy Officer. He is also a co-founder and non-executive director of Blue Beck, a game studio.

A lawyer by education, Volker has worked in mobile entertainment since 1999. He worked with music artists like Britney Spears, Snoop Dogg, Eve, Nile Rodgers and Duran Duran on the world’s first mobile artist services and has been in the mobile games sector almost from its start with Mforma/Hands-On Mobile and Connect2Media (which he co-founded) where he oversaw licensing and corporate development and worked with Marvel, Hasbro, Activision, LEGO, BMW, Konami, the World Poker Tour, Universal, Viacom, and many developers along the way.

Volker is a Fellow of the Royal Society of Arts, an EMEA Board Member of MEF and a Governor of the Fallibroome Academy, and “outstanding” (OFSTED) comprehensive school. He is also a member of the Steering Committee for TEDx Youth @ Manchester and a co-founder of Mobile Monday Manchester. He tweets @vhirsch.

Wilhelm Taht

Chief Operating Officer at Playground Publishing

Wilhelm has over 10 years of professional experience within online, mobile and social media. He is currently the Chief Operating Officer of Playground Publishing, a 2nd generation games publisher based in Marseille, France. In his role, he heads up global business development, commercial activities and marketing. Prior to joining Playground, Wilhelm held various commercial roles at Digia, Plc and RealNetworks’ games business (GameHouse), of which the last was Director of Global MarCom based in Seattle, WA. During his time at RealNetworks, and Mr.Goodliving (a mobile games developer / publisher acquired by RealNetworks in 2005), Wilhelm launched over 70 mobile games, including Scrabble, Trivial Pursuit, South Park, Twilight, COLLAPSE!, Tiki Towers, Doodle Jump (on non iOS platforms) and many other top selling titles. Wilhelm has also served an advisor to several startups in the games, media and music space. On Twitter: @wilhelm_taht

Jun Otsuka

Videpresident at Line Games

With its headquarters in Tokyo, Japan, LINE Corporation is the developer and owner of smartphone communication app, LINE, which is used by over 160 million users worldwide. LINE has become a recent hit in Spain also, with user numbers rapidly exceeding the 10 million mark. In addition to LINE’s communication features, LINE Corporation is focusing its efforts on creating an entertainment platform upon the LINE service itself in the form of games, manga and various other services. This has proved a massive hit with users across the globe, as total downloads for games have already exceed 100 million with some popular titles such as LINE POP receiving over 20 million downloads. Jun has a strong background in games production and is currently responsible for the business development of LINE Game.

Benoit Auguin

Founder & MD at BreakFirst

Graduated in business and marketing, Benoit started his career working in marketing for large FMCG brands.

In 2000, Benoit joined Infogrames / Atari where he oversaw international brand and product management for 10 years. During his tenure at Atari, Benoit created and executed brand strategies for some of the group's largest international flagship brands, including DragonBallZ, Newerwinter Nights, Alone in The Dark and The Witcher to name a few.

In 2009, Benoit founded BreakFirst to support boxed product developers with international marketing and business development strategies. Breakfirst has developed new audiences for brands such as X Factor, Saddle Club and Let's Sing. Having a strong background in brand and product management, Benoit and BreakFirst has also managed several successful projects for non-gaming products.

In 2010, BreakFirst evolved into a gaming studio, focusing on mobile motion detection technology. The ultimate goal is to replicate the success of motion consoles games on tablets and smartphones. BreakFirst's technology works without using any peripheral devices, but using native cameras on the devices themselves. The studio is currently working with a major global franchise to launch the first fitness touch-less game on tablets during summer 2013.

Vladimir Funtikov

CEO and Co-Founder at Creative Mobile

Vladimir Funtikov is the CEO and co-founder of Creative Mobile, a game development studio based in Tallinn, Estonia. At just 23 years old, Vladimir built one of the largest (mobile) gaming companies in Northern Europe with one of the most popular racing games in the world, Nitro Nation Drag Racing. The chart topping mobile game has amassed over 100 million organic downloads on Android, and over 12 million on iOS. Drag Racing has also maintained excellent chart performance on Android, remaining in Google Play’s Top 50 for more than 2 years and counting. In his role as CEO and co-founder, Vladimir has been the thought leader and driving force behind the Nitro Nation Drag Racing series, which now includes the Android-exclusive spin-off, Drag Racing 4x4.

Pepe Agell

Worldwide Expansion at Chartboost

Pepe Agell leads Chartboost’s worldwide expansion efforts. In this role, he oversees the company’s publisher base and strategic partnerships, to ensure the highest standard of service and support is provided to Chartboost’s customers around the world. In addition, Agell channels feedback and interaction with the company’s worldwide publishers to inform development of the company’s leading Direct Deal Marketplace. He holds a Mechanical Engineering degree from the UPC Barcelona and the ETH Zurich. Prior to joining Chartboost, Agell led product management and operations teams in both multinational (Hilti AG) and startups (3scale and Innovalley).

Andrés Bou

Founder and CEO at Social Point

Andres is, together with Horacio Martos, founder and CEO of Social Point. With head-office in Barcelona, Social Point employs nowadays more than 70 people and is one of the world reference companies in social gaming. Andrés took his Bachelor in Computer Science and took the Master’s Degree in Entrepreneurship at EM Normandie during the final year of the degree. Before founding Social Point, Andrés worked as a computer analyst and consultant in different companies.

Horacio Martos

Founder and CEO at Social Point

With a University Degree by the Faculty of Computer Science of Barcelona in 2008, Horacio took (together with Andrés Bou – the other founder of the company), the Master’s Degree in Entrepreneurship at EM Normandie, where he worked as well as a consultant in different technological companies. Since the end of 2008, Martos leads Social Point, one of the world’s most important companies in the social gaming sector.

Diego Muñoz

Lead Engineer at Miniplay

Diego has been working for more than 10 years developing desktop, mobile and web applications related to many fields. Working both as a consultant for companies like Microsoft and as an employee for companies like Nokia/Navteq or Tuenti, with varied skills and languages that range from C# to PHP and Javascript, he's built from routing algorithms to highly scalable websites that receive millions of daily page views. Playing videogames since his childhood, he currently uses his knowledge at MiniPlay to build both the frontend and backend of a web platform and gaming APIs so that any game developer can easily integrate it and enjoy their advanced features.

Michail Katkoff

Partnership Lead

Michail started his games career at Digital Chocolate where he worked as Product Manager for Facebook games such as Army Attack. After a couple of years at Digital Chocolate, Michail joined Rovio where he was leading games’ monetization and acting as Executive Producer for Angry Birds Rio. In the beginning of 2013 he joined Supercell as Product Manager for Clash of Clans. He recently moved from the game team to lead the company’s partner relations and alternative revenue sources.

Jussi Immonen

Director 3rd party publishing business at Rovio

Jussi Immonen is responsible for Rovio Stars 3rd party publishing business. In this role Jussi oversees the publishing portfolio as well as the partner screening and game title selection.

Jussi is a mobile games industry veteran who has worked in several business development roles in Mr.Goodliving, RealNetworks, Nokia and Chat Republic Games and been in the business since 2002. During the last 12 years Jussi has seen the highs and challenges of the mobile games business from both start-up side as well as from a big corporate side.

Kevin Booth

Business Development Manager at Autodesk M&E en EMEA

Kevin Booth has managed the European Gameware business at Autodesk Media & Entertainment for several years. Kevin's role is predominantly to build Autodesk's burgeoning middleware business, and assist customers in optimising their pipelines through the application of the advanced technologies within the portfolio, which now includes Scaleform, Beast, Navigation, Cognition, Population and HumanIK.

Ricardo Cabornero

Head of Content Acquisition of Mobile Initiatives at Amazon Spain

With a combination of technical degree in M.Sc. Telecommunications Engineering, and a MBA in the London Business School, Ricardo Cabornero has more than 15 years of experience in the technology and mobile sectors at national and international level. He started his professional career at Andersen Consulting, what today is Accenture, to later join the launch of Amena in Spain, the 3rd mobile operator in the country. At Amena, Ricardo was in charge of some of the first mobile data services in Europe, as location based services and entertainment SMS alerts. After the acquisition of Amena by France Telecom, Ricardo moved to Orange´s headquarters in London where he acquired over 4 years extensive international experience, leading commercial solutions across Europe such as the launch of voice and data bundles to promote mobile multimedia adoption. A year later, Ricardo moved back to Madrid tomanage the Mobile Business Unit of Jazztel, and in May 2012 joined Amazon as the Head of Content Acquisition for Amazon Spain Services AppStore for Android.

Kevin Cerdá

Game Designer at Beautifun Games

Like most of game developers, Kevin Cerdà started playing videogames since he was a child. He beated Sonic The Hedgehog with three years, giving the impression that he had some kind of weird talent, even if no one knew for certain if it was going to be useful some day or not. A couple of years later, he started yelling ideas at other people and he became a game designer. After releasing his first game, The Creature, he gathered with some fellow students and founded BeautiFun games to bring a little bit more indie awesomeness into the videogames landscape. It took them a little bit more than one year to release Nihilumbra, one of Apple's best games of 2012, which has been played and enjoyed by thousand of people all over the world. Right now, he's working, along with their BeautiFun partners, in a bigger and ambitious project.

Enrique Corts

Founder/Artist at Super Awesome Hyper Dimensional Mega Team

Enrique started his career as an Illustrator with 19 years old working on the comics and advertising illustration industries. On year 2000, he decided to go to UK and work as concept artist on the videogames industry, where he is still working 13 years later. Enrique has worked for companies such as Team17 Software, PopCap Games, Sony UK, Kuju (now Zoe Mode), Relentless Software, Gamebrains…etc, in projects like Plants VS Zombies, Worms 3D, EyeToy Play, Crush, Buzz…as concept artist, lead artist or art director. But his best professional achievement so far is starting his own game development company four years ago called Super Awesome Hyper Dimensional Mega Team, where he has released Supermagical or Pro Zombie Soccer, both award winning games and selected by Apple among the best games of the year.

Fernando Guillot

BDM Apps at Microsoft

Microsoft employee since December 2001, he started off as a Platforms support engineer and afterwards supported Windows Mobile for the whole of EMEA. During the last four years of his career he has been evangelizing everyone that would sit down for a minute to listen to him, around technology, motorbikes and any other high adrenaline sport. Currently he is helping customers develop their businesses in the generation of apps for Microsoft Platforms.

Javier Cantón

Developer at PlainConcepts

Javier is a Computer Science Engineer who has always had a passion for 3D graphics and software architecture. He learned C# almost at the same time as he learned to talk, and his first word was "base". He enjoys imparting talks about technology and has contributed in many important software and video game events. He has participated in multitude of software projects involving multitouch technologies, innovative user interfaces, augmented reality, and video games. Some of these projects were developed for companies such as Microsoft, Syderis, and nVidia. His professional achievements include being MVP for Windows DirectX and DirectX XNA for the last Seven years, Xbox Ambassador, as well as Microsoft Student Partner and Microsoft Most Valuable Student during his years at college. For more information please visit Currently he works at Plainconcepts and he is the development team lead at WaveEngine project.

Jon Beltrán de Heredia

Fundador y CEO at Mouin

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