CEO at Cerny Games
Mark Cerny is a true veteran of the video game industry, known both for the success of the titles to which he has contributed, and the variety of roles that he has performed on them. During a career spanning over thirty years, Mark has worked as game designer, programmer, producer, and director in arcade games and console games in the U.S. and Japan.
He designed and programmed Marble Madness (1984) for Atari coin-op and at Sega he oversaw the creation of Sonic the Hedgehog 2. While president of Universal Studios' game division, he worked in a variety of production and design roles on the Crash Bandicoot and Spyro the Dragon series on the original PlayStation. In 1998, Mark established Cerny Games as a consultancy, and has since participated in the creation of the Jak & Daxter and Ratchet & Clank series on PlayStation 2, and the PlayStation 3 titles Resistance: Fall of Man, Resistance II, Uncharted: Drake's Fortune, God of War III, and Killzone 3. Most recently, as Lead System Architect for the PlayStation 4, Mark has been working to bring a developer-centric approach to console design.
In 2004, the IGDA honored Mark with its Lifetime Achievement Award, calling him a master collaborator and a jack of all trades. In 2010, the Academy of Interactive Arts & Sciences inducted Mark into its Hall of Fame as its 13th member.
Creative Director at Ubisoft Montpellier
Recognized by IGN as one of the top 25 game creators of all time, Michel Ancel is a Creative Director at Ubisoft's Montpellier studio. He is best known for creating the Rayman franchise, for which he was the lead designer on the first two games as well as the recent Rayman Origins. He is also known for the cult favourite Beyond Good & Evil and for the video game adaptation of Peter Jackson's King Kong. He is currently working on Rayman Legends, using development tools specifically designed to make game development more accessible to a wider audience. On March 13, 2006, along with Shigeru Miyamoto and Frederick Raynal, Ancel was knighted by the French Minister of Culture and Communication. It was the first time that video game developers were honored with the distinction of knight of arts and literature.
Founder & CEO at Fixkorea
Minh Le (Vietnamese: Lê Minh, born June 27, 1977), also known by his online nickname Gooseman, is a Vietnamese-Canadian computer game developer who co-created the popular Half-Life mod Counter-Strike with Jess Cliffe in 1999. He was later employed by Valve Software, the developers of Half-Life, and is currently working on the multiplayer first-person shooter Tactical Intervention. In the small-team games that he has worked on, Le has been a programmer, modeler, and designer.
Le first picked up id Software's Quake in 1996 and began playing with its software development kit, and after about a year he completed his first mod (short for "modification") called Navy SEALs, Counter-Strike's spiritual predecessor.While he was working on the Action Quake 2 mod, he came up with the idea for Counter-Strike and became friends with AQ2's webmaster Jess Cliffe.
Le began work on Counter-Strike as a mod for Half-Life while he was in the middle of his fourth year at Simon Fraser University (he later graduated with a degree in computer science). He spent about 20 hours a week on making the mod, expending more effort on it than he did on his schoolwork, and released the first beta version in June 1999. The "Counter-Strike Team" quickly produced several more beta releases in the following months as the game's popularity skyrocketed.
By the fourth beta version, Valve Software, the developer who created Half-Life, began assisting in the development of Counter-Strike. In 2000, Valve bought the rights to Counter-Strike and hired Le and Cliffe to work with them in Bellevue, Washington, USA where Le continued to work on Counter-Strike and related games. During this time he was developing Counter-Strike 2, however Valve eventually put this project on hold indefinitely.
After Counter-Strike 2 was shelved, Le left Valve to work on a project of his own. After two years working with a small team on this project, he then moved to South Korea in 2008 to work with a business named FIX Korea who provided funding for further development. Le's new game was later revealed to be Tactical Intervention, a game similar in style to Counter-Strike created with a modified version of Valve's Source engine.
In 2003, a GameSpy editorial cited Minh Le as the most important reason Half-Life was still popular five years after it was released.IGN ranked Jess Cliffe and Minh Le as number 14 in their "Top 100 Game Creators of All Time" list.
In a very popular map of the game Counter-Strike, de_dust2, the name "Goose" is sprayed on the wall at bombsite A.
Current challenges of FPS multiplayer gaming
CEO at Schell Games
Since starting Schell Games in 2002, Jesse has grown it into the largest and most successful game development company in Pennsylvania. Under his leadership, Schell Games has produced an amazing array of innovative, family-friendly entertainment experiences including the Disney Fairies MMO, Pixie Hollow, the award-winning Toy Story Mania TV Game, and some of the most popular interactive theme park attractions in the world.
Jesse also currently holds a faculty position as Professor at the Entertainment Technology Center (ETC) at Carnegie Mellon University where he teaches classes in Game Design and serves as advisor on a multitude of innovative projects. Since 2006, Professor Schell has taught the Building Virtual Worlds class, created by ETC Co-Founder and The Last Lecture author, Randy Pausch.Jesse authored the critically acclaimed book The Art of Game Design: A Book of Lenses. The book captured Game Developer magazine’s coveted “Front Line Award” for 2008.
Prior to starting Schell Games, Jesse was the Creative Director of the Disney Imagineering Virtual Reality Studio, where he worked and played for seven years as designer, programmer, and manager on numerous projects for Disney theme parks and DisneyQuest.He is perhaps most celebrated for his design of Disney’s Toontown Online, the first massively multiplayer game for kids. Toontown Online has won several awards, including the following: Computer Gaming World – “2003 MMORPG Game of the Year”; Webby Awards – “2003 People’s Voice Award, Kids Category”; Parents’ Choice Foundation – “2003 Silver Honor”; Children’s Software Review – “2003 All Star Software Award”; WiredKids – “2005 Safe Gaming Award”; 2005 Webby Awards – “Webby Worthy Selection Award”.
In 2004, Jesse was named one of the world’s Top 100 Young Innovators by Technology Review, MIT’s magazine of innovation and he has also been the chairman of the International Game Developers Association. Jesse is well known for his many talks on game design, but best known for his DICE 2010 talk, "Beyond Facebook", which was adopted as a TED "Best of the Web" talk, and has had over a million views online.
Psychology + Technology = Destiny
CEO at Remedy Entertainment
As one of the key figures behind the company's success, Matias is responsible for leading the studio. Since joining the company in 1999, he has helped build Remedy into one of the world's leading independent game developers. Remedy Entertainment Ltd. is a privately held developer of state-of-the-art actiongames, game franchises and cutting edge 3D game technology, based in Espoo, Finland. Their highly acclaimed games include Death Rally, Max Payne and Max Payne 2: The Fall of Max Payne. Remedyís latest creation, Alan Wake, is a Psychological Action Thriller for Xbox 360 & PC. Alan Wakeís American Nightmare, is a stand-alone expansion to the Alan Wake universe, available on Xbox LIVE Arcade for Xbox 360 and PC.
Evolve, Adapt and Succeed: How the Quick and Aggressive Can Win in a Time of Profound Change
Creative Director at Minority
Mobile Guru at King
Tommy Palm, Entrepreneur and Game Designer - Tommy started programming games for Commodore 64 back in 1986 as a hobby, it continued to be a hobby until 1999 when he founded Jadestone. Since then he has been working with more than 30 game titles including Candy Crush Saga, Bubble Witch Saga, Sprinkle, Championship Manager Online, World in War, Karlsson på Taket (mobile), Dirk Dagger and Kodo. During the 14 years developing mobile games; his team has been awarded nine international awards and numerous nominations latest IMGA and IGF Mobile. In 2009 Jadestones Mobile department spawned of into a new company Fabrication Games. In 2012 Fabrication Games was acquired by King where he currently works with the title Mobile Guru. He also founded The Game Trail, a new media company that spawned from one of Fabrication Games' products.
He enjoys teaching in his spare time, writes articles and is a regular speaker at conferences like Game Developers Conference, Casual Connect. He holds lectures at The Royal Institute of Technology in Stockholm and has been a member of the jury for IGF Mobile, IMGA, Nokia Innovation Challenge and Swedish Game Awards.
President at Gamevil USA, Inc.
Kyu Lee is Vice President of GAMEVIL Inc. and Head of GAMEVIL USA Inc. GAMEVIL is well known for revolutionizing the sector with its original and innovative mobile games, backed by unparalleled expertise in advanced mobile and network technology. Kyu, who has been in GAMEVIL since the beginning at 2000, has constantly played a key role in the evolution of Korean mobile gaming and has continuously introduced the innovation to the world. Kyu has graduated Seoul National University with a B.S. in Physics and is currently on the board of advisory at GDC Mobile.
Co-founder and Project Manager at Mercury Steam
Enric is a vocational writer and has a degree in Psychology. He his career in the videogame industry back in 1998, where he was hired by Rebel Act Studios. He became a Level Designer for “Blade”, a fantasy title set in the Middle Ages published by Codemasters in 2001, which has since become a classic.
In 2002 Enric founds Mercury Steam with some colleagues and privately financed their first project, “Scrapland”, with American McGee as collaborator and mentor.
Between 2005 and 2007, Enric manages the “Clive Barker’s Jericho” project for Codemasters -the first title developed in Spain for next gen platforms (PS3 and Xbox 360).
Between 2008 and 2010 he managed and co-authored “Castlevania: Lords of Shadow”, the most recent installment in one of the longest and most respected sagas. Again, the project became a Spanish gaming industry milestone in regards to scope and size. “Castlevania Lords of Shadow”, developed for the Japanese giant Konami, was published in October 2010 and received both excellent reviews and sales. The game had the support of Hideo Kojima, father of the “Metal Gear Solid” series and one of the worldwide figures in the industry, who acted as a project advisor.
Currently both Enric and Mercury Steam are working on undisclosed projects.
Founder at Digital Legends
Xavier Carrillo-Costa, CEO and Founder of Digital Legends has over 16 years of experience in the video game industry, where he has held positions of Executive Producer, Production Manager and Producer.
Xavier has leaded Digital Legends positioning the company as an international reference for SmartDevices productions (smartphones, tablets and televisions) that stand out for its quality and technology. Digital Legends has developed products for large multinationals such as Adidas, Disney, Electronic Arts, Apple, Samsung, Nokia, Sony or Zynga, also creating its own intellectual properties like Kroll or The Respawnables.
Carrillo was invited by Apple to present the game KROLL at the Steve Jobs Keynote for the global launch of the iPhone 3G, and regularly participates as a speaker at major events and industry conferences like WWDC, Mobile World Congress, Mobile Games Forum, Game Developer Conference Europe, Nordic Games or GameLab Barcelona. He is alsoone of the initiators and founders of the Spanish and Catalan Associations of Game developers.
Daniel Sánchez Crespo
CEO at Novarama
Dani Sanchez-Crespo is the CEO of Novarama, a Sony Computer Entertainment First Party Exclusive Developer. With ten years of industry experience and seven published games, Novarama is the creator of the Invizimals saga, one of the most popular franchises ever to come out of Spain. Sold in over 60 countries, Invizimals has spawned 4 games, selling a global of roughly 2 million units. But Invizimals is also a transmedia IP reaching distant areas like collectible cards, clothing, mobile apps, and now spreading into TV shows and more. Dani is the lead designer at Novarama, his main duties being high level game design on the Invizimals franchise, management of the 30-people team and public relations. He is a frequent speaker on creativity and innovation at international events.
Game Designer - Creative Director - Producer
Creative Director at Gearbox Software
Founder & CEO at Insensu
CEO & Co-founder at PlaySpace.com
Independent Game Business Consultant
CEO at Pocketgamer
Chief Executive Artist at ZenFri Inc.
Jose David Poveda
Co-founder and CEO at FromTheBench
Corporate Development Manager at Wooga
Head of Development at Somethin' Else
CEO at Akamon Entertainment
Global Head of Business Development - Games at Reseach In Motion
Volker is the Global Head of Business Development – Games for Research In Motion (BlackBerry) after having sold the mobile social gaming platform Scoreloop, which now boasts more than 300m users, where he was the Chief Strategy Officer. He is also a co-founder and non-executive director of Blue Beck, a game studio.
A lawyer by education, Volker has worked in mobile entertainment since 1999. He worked with music artists like Britney Spears, Snoop Dogg, Eve, Nile Rodgers and Duran Duran on the world’s first mobile artist services and has been in the mobile games sector almost from its start with Mforma/Hands-On Mobile and Connect2Media (which he co-founded) where he oversaw licensing and corporate development and worked with Marvel, Hasbro, Activision, LEGO, BMW, Konami, the World Poker Tour, Universal, Viacom, and many developers along the way.
Volker is a Fellow of the Royal Society of Arts, an EMEA Board Member of MEF and a Governor of the Fallibroome Academy, and “outstanding” (OFSTED) comprehensive school. He is also a member of the Steering Committee for TEDx Youth @ Manchester and a co-founder of Mobile Monday Manchester. He tweets @vhirsch.
Chief Operating Officer at Playground Publishing
Videpresident at Line Games
Founder & MD at BreakFirst
Graduated in business and marketing, Benoit started his career working in marketing for large FMCG brands.
In 2000, Benoit joined Infogrames / Atari where he oversaw international brand and product management for 10 years. During his tenure at Atari, Benoit created and executed brand strategies for some of the group's largest international flagship brands, including DragonBallZ, Newerwinter Nights, Alone in The Dark and The Witcher to name a few.
In 2009, Benoit founded BreakFirst to support boxed product developers with international marketing and business development strategies. Breakfirst has developed new audiences for brands such as X Factor, Saddle Club and Let's Sing. Having a strong background in brand and product management, Benoit and BreakFirst has also managed several successful projects for non-gaming products.
In 2010, BreakFirst evolved into a gaming studio, focusing on mobile motion detection technology. The ultimate goal is to replicate the success of motion consoles games on tablets and smartphones. BreakFirst's technology works without using any peripheral devices, but using native cameras on the devices themselves. The studio is currently working with a major global franchise to launch the first fitness touch-less game on tablets during summer 2013.
CEO and Co-Founder at Creative Mobile
Worldwide Expansion at Chartboost
Founder and CEO at Social Point
Founder and CEO at Social Point
Lead Engineer at Miniplay
Director 3rd party publishing business at Rovio
Jussi Immonen is responsible for Rovio Stars 3rd party publishing business. In this role Jussi oversees the publishing portfolio as well as the partner screening and game title selection.
Jussi is a mobile games industry veteran who has worked in several business development roles in Mr.Goodliving, RealNetworks, Nokia and Chat Republic Games and been in the business since 2002. During the last 12 years Jussi has seen the highs and challenges of the mobile games business from both start-up side as well as from a big corporate side.
Business Development Manager at Autodesk M&E en EMEA
Head of Content Acquisition of Mobile Initiatives at Amazon Spain
Game Designer at Beautifun Games
Founder/Artist at Super Awesome Hyper Dimensional Mega Team
BDM Apps at Microsoft
Developer at PlainConcepts
Jon Beltrán de Heredia
Fundador y CEO at Mouin