Speakers
Cliff Bleszinski
Design Director, Epic Games
A 19-year veteran of the computer and video game industry, shipped his first commercial title, “Jazz Jackrabbit,” before graduating high school. During his tenure at Epic, Cliff has been a key visionary behind the award-winning, multimillion-selling “Unreal” game series in addition to the blockbuster “Gears of War”
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Louis Castle
Vice President, Studios, Zynga Inc.
Louis Castle is Vice President of Studios at Zynga Inc., the world’s largest social game developer. Prior to joining Zynga, Louis was the CEO of InstantAction & GarageGames. He is the co-founder of Westwood Studios and formerly served as the Vice President of Creative Development for EA’s Los Angeles Campus. While
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Peter Molyneux
Creative Director of Lionhead Studios and Microsoft Game Studios Europe
Peter Molyneux is one of the best-known names in the international world of computer games. He co-founded Bullfrog Productions in 1987 and created a new genre of computer games, “the god game” …
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Trip Hawkins
Founder and executive director of Digital Chocolate
Trip Hawkins, founder and CEO of Digital Chocolate, also founded and built Electronic Arts. Best known for Millionaire City, MMA Pro Fighter , Rollercoaster Rush and Tower Bloxx, Digital Chocolate led all sotware companies in App Store downloads in 2009 and in 2010 has been the fastest‐growing maker of Facebook social
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American McGee
CEO Spicy Horse Games
McGee began his career at id Software, working on level design, music production, sound effects development, and programming in games as Doom, Doom II, Quake, and Quake II. In 1998, he moved to Electronic Arts, where he worked as creative director on several projects, including American McGee’s Alice. After finishing Alice, McGee left EA to
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Barry O’Neil
Founder of Other Ventures
Barry O’Neill is a former games entrepreneur who now works with games and digital entertainment companies globally, advising on business development, strategy and financing matters. Barry also invests and sources financing for early stage games companies and projects through his company Other Ventures.
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Brandon Sheffield
Editor-in-Chief of Game Developer magazine.
He is also a narrative designer with his company NecrosoftGames LLC, having worked with companies like Square Enix, Capcom, and GrasshopperManufacture. He has been published in Wired Magazine and GamesTM, among other places,and for better or for worse helped found the concept of
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Daniel Kaplan
Business Development Manager at Mojang
Daniel Kaplan is the business developer and was the first person to be hired by Markus “Notch” Persson for his company Mojang, creators of the award winning game Minecraft. Daniel Kaplan has been involved from the start, when the company was registered, and is currently working with the CEO
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Daniel Sánchez Crespo
General Director and Chief Designer of Novarama
Novarama is today one of the leaders of game development in Spain. His latest production, Invizimals, has sold over 400,000 copies in Europe, the third best selling PSP game in 2009, surpassed only by Fifa and Gran Turismo. Novarama is the first and only developer of Spain First Party
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Dino Patti
CEO Playdead
Dino’s background comes froma long line of professional development experience. Playdead last year got 11 million DKK (Danish Kroner) in venture capital to finish their game. Their critically acclaimed title LIMBO has now received several international awards including two recognitions at the Independent Games Festival in San Francisco
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